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Introduction to 3ds max 2015
Introduction to 3ds max 2015






introduction to 3ds max 2015

Step-by-step instructions that guide the user through the learning process.Real-world 3D models and examples focusing on industry experience.Consists of hundreds of illustrations and a comprehensive coverage of Autodesk 3ds Max 2015 concepts and commands.The first page of every chapter summarizes the topics that will be covered in it.The author has used 1 project based on real-world models that allow you to apply the skills learned in the text.Consists of 19 chapters that are organized in a pedagogical sequence covering modeling, texturing, modifiers, lighting, cameras, animation, NURBS modeling, rigid body dynamics, helpers, biped, Graphite Modeling, particles, and systems in Autodesk 3ds Max 2015.Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises. The textbook will help the learners transform their imagination into reality with ease. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. In Autodesk 3ds Max 2014: A Comprehensive Guide book, one project based on the tools and concepts covered in the book have been added to enhance the knowledge of users. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2015 and then gradually progresses to cover the advanced 3D models and animations. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. You might want to experiment on your own.3ds Max 2015: A Comprehensive Guide book aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. Using High Resolution Skin for close-up renderings.Using Regenerate Selected to update the appearance of some characters.Creating flows that change direction, with multiple segments.Some features of Populate that this introduction does not cover are:

introduction to 3ds max 2015

Creating an Idle Area with standing characters that remain in the same place.Adjusting the Density value to increase the number of pedestrians.Creating flows that intersect, allowing pedestrians to turn right or left, or just continue in the same direction (unless the flow is T-shaped and the character has to turn).Adding Flow objects that define where pedestrians walk.The features of Populate covered in this tutorial include: Characters can increase the warmth and realism of architectural models. Populate provides a quick and easy way to add animated characters to a scene.








Introduction to 3ds max 2015